> For the complete documentation index, see [llms.txt](https://brn-metaverse.gitbook.io/whitepaper-v1.7/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://brn-metaverse.gitbook.io/whitepaper-v1.7/game-overview-endless-clash/game-modes-and-competitive-play.md).

# Game Modes & Competitive Play

### Dungeons (PvE)

Players progress through dungeons categorized into four distinct difficulty tiers. Each dungeon features seven maps, with formidable Boss encounters on the 4th and 7th stages. Players who achieve a perfect score (21 stars) are rewarded with exclusive "Flawless Clear" loot boxes. \
Additional bonus rewards are granted upon completing the 2nd, 4th, and 6th maps of any dungeon.

<figure><img src="/files/92jgUKz7CePX2NLkPpLg" alt=""><figcaption></figcaption></figure>

<div align="center"><figure><img src="/files/fNrPbmP2lWzrZoKzJikh" alt=""><figcaption></figcaption></figure></div>

<div align="center"><figure><img src="/files/DCR9npIRNBhfIl6s43bg" alt=""><figcaption></figcaption></figure></div>

### Battle (PvP)

A highly competitive arena where players engage in 4v4 matches, governed by a skill-based Matchmaking Rating (MMR) system. Victories yield trophies and valuable loot, whereas defeats or leaving a match early (AFK) result in trophy deductions and matchmaking penalties.

<figure><img src="/files/jT4ygYWE82ELhpKmr0Jz" alt=""><figcaption></figcaption></figure>

### Ranking System

Trophies earned in online matchmaking dictate player standings on both "Global" and "Country" leaderboards. A minimum of 100 trophies is required to qualify for leaderboard placement.

<figure><img src="/files/s08m9fF85cTY7RkTDKTI" alt=""><figcaption></figcaption></figure>
