> For the complete documentation index, see [llms.txt](https://brn-metaverse.gitbook.io/whitepaper-v1.7/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://brn-metaverse.gitbook.io/whitepaper-v1.7/game-overview-endless-clash/hero-ecosystem-and-combat-mechanics.md).

# Hero Ecosystem & Combat Mechanics

Each character begins their journey at 1-Star and fulfills a critical tactical role on the battlefield:

### **Warriors**

Positioned on the frontline for close-quarters combat.&#x20;

<figure><img src="/files/Knd1sxE2chtsmzqlbm15" alt=""><figcaption></figcaption></figure>

\
Gravorn unleashes a circular energy wave that debuffs enemy attack power, while Tharos executes a violent leap that stuns adversaries.

### **Marksmen**&#x20;

Deployed in the backline to deal devastating ranged damage. Deadeye fires lethal, single-target projectiles, whereas Magmus utilizes piercing fire arrows to inflict Area of Effect (splash) damage.<br>

<figure><img src="/files/UCBx2JPjvemueSzlAsT0" alt=""><figcaption></figcaption></figure>

### **Tanks**&#x20;

The primary protectors boasting superior HP and Defense. Fortis taunts enemies while generating a self-protective shield; TitanX fractures the ground, severely delaying enemy ability cast times.

<figure><img src="/files/N6WfISbpOKyqvsLsHAE4" alt=""><figcaption></figcaption></figure>

### **Support**

Essential for team survivability. Auriel provides party-wide continuous health regeneration, while Sanctia cleanses negative status effects (debuffs) and delivers massive burst healing.

<figure><img src="/files/xJc67wzoMJ3ngtWNDJUY" alt=""><figcaption></figcaption></figure>
